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Brutal videogame combat system

 
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kidsake
Fudge Forum Member


Joined: 10 Jan 2010
Posts: 1

PostPosted: Sun Jan 10, 2010 10:19 am    Post subject: Brutal videogame combat system Reply with quote

Hey ya guys. I'm in the middle of designing a fast paced campaign using a fluid, fast and brutal videogame combat system, ala God of War, Darksiders, etc.

I was thinking that, depending on the level of their combo/combat skill, the PCs can have 2-6 attacks chained into a combo. The PC must roll EACH attack in the chain and if one fails, the chain ends and leaves the PC exposed for a second. However, if the PC hits all attacks in the chain, he may roll ONCE more and if it's a crit, can roll for another 2-6 attack combo.

Instead of XP, etc, PC's items, armor, abilities level up.

The setting is they PCs are the new Riders of the Apocalypse, and they must battle through several high level adversaries, old gods, demons, angels, the 7 sins, etc.

Any suggestions are welcome. I will try to update as I sit down later this week and get to fleshing it out. I may even post the campaign on Obsidian Portal.

Thanks in advance! Very Happy
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Knaight
Fudge Forum Member


Joined: 19 Aug 2007
Posts: 439
Location: Ft. Collins CO, USA

PostPosted: Tue Jan 12, 2010 10:35 pm    Post subject: Reply with quote

Sounds like you are on the wrong forum, unless you plan on using the setting for a tabletop game or are just looking for general setting advice.
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